Solo Developer @ terrehbyte
October 2016 - Present
TBYTEConsole is a plugin for Unity3D that adds a Quake-like console system to the project, accessible to both developers and players.
Programmer @ BabyKatsu
June 2016 - Present
Vextar is a multiplayer, first-person arena shooter created by a talented five-person dev team in Seattle, Washington.
Lead Programmer @ SuperNeko
December 2013 - June 2016
V-Bound (formerly known as Vordisk) is a multiplayer first person disk shooter about knocking people off the edge. Decapitate, dismember, freeze, or just plain push people off the ground and into the abyss to score your way to victory. Or, well, you could just wait for them to walk right off themselves. ;)
Programmer @ SuperNeko
This tool streamlines the process of sharing screenshots and files. Uploads to pomf.se. Pomf.se announced its closure on June 8, 2015 and consequently, NekoPomf shut down with it.
Programming Intern @ Litesprite
March 2014 - May 2015
Sinasprite is a wellness app for Android and iOS that looks to alleviate anxiety and stress in everyday life. I designed mobile UI and UX in Unity3D. Establishing documentation and a high-level API for making web calls out to the database were the critical parts of assignment at Litesprite.
MegaMan meets Asteroids in this recreation of the classic hit, Asteroids! Defend your dojo from the evil clutches of zombies. MonoGame was the primary technology used. This project was the first official in-class collaboration between classmates for assessment purposes.
Tools development has always been an area of interest for me ever since I created a program to pack a set of sprites into a spritesheet. Written in XAML and C#, this program utilizes the Windows Presentation Foundation (WPF) to create a simple Windows application.