• Undisclosed Project

    Banner image for unannounced studio

    I’m working for an undisclosed studio as its Principal Programmer. I am the sole engineer for the team and work closely with its artists and designers.

    I also work regularly with the producer to adjust timelines and plans based on the project’s progress.

    My major contributions to the project to date:

    • Prototyping a dialogue system for Unity with integrations for animations and gameplay mechanics
      • Later, integrating Ink with existing dialogue front-end
    • Managing a persistent 3D world with a day/night cycle
    • Designing and implementing a quest system with object lifecycle management
    • Creating a UI management layer for pushing/popping UI screens and widgets
    • Supporting Bolt visual scripting graphs with designers (or reimplementing with C#)
    • Triaging bugs and porting fixes between releases
    • Upgraded the project from Unity 2019.X to 2020.X
    • Prepare game demo for release during Steam Next Fest June 2022 Edition

    The game was released on Steam release in September 2022. 🚀