Undisclosed Project
I’m working for an undisclosed studio as its Principal Programmer. I am the sole engineer for the team and work closely with its artists and designers.
I also work regularly with the producer to adjust timelines and plans based on the project’s progress.
My major contributions to the project to date:
- Prototyping a dialogue system for Unity with integrations for animations and gameplay mechanics
- Later, integrating Ink with existing dialogue front-end
- Managing a persistent 3D world with a day/night cycle
- Designing and implementing a quest system with object lifecycle management
- Creating a UI management layer for pushing/popping UI screens and widgets
- Supporting Bolt visual scripting graphs with designers (or reimplementing with C#)
- Triaging bugs and porting fixes between releases
- Upgraded the project from Unity 2019.X to 2020.X
- Prepare game demo for release during Steam Next Fest June 2022 Edition
The game was released on Steam release in September 2022. 🚀