About Terry
I’ve been working in games and education for almost 9 years since I started programming as a career. I’m currently a Game Programming Instructor at the Academy of Interactive Entertainment in Seattle, WA.
I’m happy to work closely with everyone on a team to work together better and create more engaging experiences overall.
You can find me online via , , , , , , or !
Positions #
Here’s a quick overview of where I’ve worked in the past:
📆 Date | 🏢 Role | 🌐 Links |
---|---|---|
2021 - Present | Content Developer at AIE Seattle | Site |
2020 - 2023 | Principal Programmer at Undisclosed Studio | N/A |
2014 - Present | Game Programming Instructor at AIE Seattle | Site |
2016 - 2019 | Lead Programmer on Vextar Dev Team | Site, itch.io |
2015 | Build Engineer (Contract) at Thar Be Monsters | Site |
2014 - 2015 | Interim Technical Director at Litesprite | Site, Play Store |
Other positions that are related but outside of game development/academia:
📆 Date | 🏢 Role | 🌐 Links |
---|---|---|
2020 - 2023 | Board Member at IGDA Seattle | YouTube |
Projects #
Check out a few notable projects below or a list of everything on the Projects page:
-
Principal Programmer - Windows C# UnityCreated a semi-open-world dating sim with platforming elements. Other systems include (mini-)quests, character, and save/load of world state + player state.
-
Personal Project - Windows C# UnityOpen-source plugin that allows rating games in Playnite with 1-5 (or whatever) stars instead of numbers. Started as a personal project, but open for public use.
-
Lead Programmer at Vextar Dev Team - Windows C++ UE Blueprints Unreal Engine 4Implemented gameplay mechanics with server-authoritative networking, and UI systems.
-
Build Engineer (Contract) at Thar Be Monsters - Windows C# Unity PerforceRegularly created and validated builds from trunk after integrating code from other contractors.
-
Interim Technical Director at Litesprite - Android iOS C# Unity GitCoordinated efforts between engineering, art, design, and leadership while responsible for UI and gameplay systems. Migrated the team from SVN to Git as well as from DGUI to uGUI.