Undisclosed Project
Principal Programmer at Undisclosed studio–2020-2023
I worked for an undisclosed studio as its Principal Programmer. I was the sole engineer for the team and worked closely with its artists and designers. I also worked regularly with the producer to adjust timelines and plans based on the project’s progress.
My major contributions to the project:
- Prototyping a dialogue system in Unity with integrations for animations and gameplay mechanics
- Later, porting to Ink with existing dialogue front-end
- Managing a persistent 3D world with a day/night cycle
- Designing and implementing a quest system with quest object lifecycle management
- Creating a UI management layer for pushing/popping UI screens and panel
- Supporting Bolt visual scripting graphs with designers (or reimplementing as needed in C#)
- Triaging bugs and porting fixes between releases
- Upgraded the project from Unity 2019.X to 2020.X
- Prepare game demo during Steam Next Fest June 2022 Edition
The game was released on Steam release in September 2022. 🚀