Write a Visual Novel - Day 2: Inspiration!
Finding the inspiration to actually write something was arguably the hardest part for me as a writer. Back when I was young, naive, and ambitious (i.e. two years ago), I wanted to write a novel. It was November and NaNoWriMo had just begun. I had no plot, no plan, no clue, and no real desire to actually complete that thing. Completing an entire novel just wasn’t something feasible for me. Try as I would, each successive attempt would be equally met with self-depreciation and dissatisfaction.
I held myself (and others) to high standards. Before that, I had attempt to co-run a gaming blog with a friend of mine, only to end up criticizing the quality of his writing as well as the overall layout of the blog. I suppose my biggest problem was having high standards that I didn’t know how to meet. It was like trying to hammer in a nail with my bare hands: the lack of tools only exacerbated the fact that my skills lacked refinement. I was far from hitting the nail right on the head.
So here I am, two years later, with the teachings of “Shrunk and White” and parallelism fresh in my head, and with some better tools this time around. Ren’Py is the visual novel engine that I’ll be working in part due to the fact that I am incapable of creating my own visual novel engine at the moment. That leaves the fact that I’m also trying to learn some iteration of Python at the same time; what better way is there to learn a language than to really work with it and learn as you go? You’re bound to develop some understanding of it at some level.
Some people would say that writers write in a way that reflect their own experiences. That would especially be the case in something such as a memoir (something I’ve considered writing). Lacking a team of writers as well as a surplus of creativity, I figured that I’d write from my own school experiences. Sometimes they’d require a little bit of tweaking, but that won’t always be the case.