• Vextar

    Lead Programmer at Vextar Dev Team–2016-2019


    Banner image for Vextar Dev Team featuring a screenshot of a Vextar

    I was the Lead Programmer for Vextar, a first-person multiplayer “disk-on-disk” action shooter game where players attempt to bounce each other out of the arena with projectile disks.

    It was inspired by classic arena shooters like Ricochet, Quake, Doom, as well as Tron, of course.

    Also available: Website, YouTube, and itch.io.

    Responsibilities #

    • Training artists and designers on using Unreal Engine 4
    • Integrating C++ and Unreal Blueprints to support designers and integrate assets
    • Synchronizing game state across clients in a server-client network model
    • Prototyping new PvP levels and gameplay mechanics
    • Exhibiting and collecting feedback from players who played the game at events and shows

    The project was showcased at venues such as PAX West, SRGE (Seattle’s Retro Gaming Expo), and SBDHH (Seattle’s Best Damn Happy Hour).