A screenshot of my Sprite Packer application


After we created our own 2D game engine with glew, glfw, and OpenGL, we set out to create our own sprite packer using C# and the Windows Presentation Foundation (WPF) toolkit.

This basic sprite packer is capable of accepting a number of images and then assembling them into a spritesheet with a set pixel spacing between each image.


Documentation Wiki

Source Github

Releases v0.1.0 - First Release


The art used in the above screenshot was [LPC] Flames created by Sharm at OpenGameArt.


Sprite Packer is licensed under the Zlib license.
For more information, see LICENSE.md on the Github repository.