After we created our own 2D game engine with glew, glfw, and OpenGL, we set out to create our own sprite packer using C# and the Windows Presentation Foundation (WPF) toolkit.
This basic sprite packer is capable of accepting a number of images and then assembling them into a spritesheet with a set pixel spacing between each image.
Releases v0.1.0 - First Release
Sprite Packer is licensed under the Zlib license.
For more information, see LICENSE.md on the Github repository.