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    <title>Worklog on Terry Nguyen</title>
    <link>https://terrehbyte.com/categories/worklog/</link>
    <description>Recent content in Worklog on Terry Nguyen</description>
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    <managingEditor>terry@terrehbyte.com (Terry Nguyen)</managingEditor>
    <webMaster>terry@terrehbyte.com (Terry Nguyen)</webMaster>
    <copyright>Terry Nguyen</copyright>
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    <item>
      <title>Write a Visual Novel - Entry 6 - New Ideas, Concepts, and Clones?!</title>
      <link>https://terrehbyte.com/write-a-visual-novel-entry-6-new-ideas-concepts-and-clones/</link>
      <pubDate>Wed, 13 Feb 2013 00:00:00 +0000</pubDate>
      <author>terry@terrehbyte.com (Terry Nguyen)</author>
      <guid>https://terrehbyte.com/write-a-visual-novel-entry-6-new-ideas-concepts-and-clones/</guid>
      <description>&lt;p&gt;Let&amp;rsquo;s think in hypothetical terms. Let&amp;rsquo;s say that you have a clone who are at
this very time. Let&amp;rsquo;s say that this clone, at the point of creation, was exactly
the same as you were in both mind and body, but not place, because then we&amp;rsquo;d
have two things occupying the same space, and who knows what would happen then.
What would you do?&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve always dreamt of having a clone of myself that I could work together with.
It&amp;rsquo;s not because I love or lust for myself excessively so, but if I could have a
clone, then I could get twice the amount of work done in the same amount of
time, provided that I could merge with my clone and merge our intelligence
together into one, but we wouldn&amp;rsquo;t really have a conflict if we could hide
ourselves with just a snap of the fingers.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Write a Visual Novel - Entry 4 - Development Tools</title>
      <link>https://terrehbyte.com/write-a-visual-novel-entry-4-development-tools/</link>
      <pubDate>Sat, 26 Jan 2013 00:00:00 +0000</pubDate>
      <author>terry@terrehbyte.com (Terry Nguyen)</author>
      <guid>https://terrehbyte.com/write-a-visual-novel-entry-4-development-tools/</guid>
      <description>&lt;p&gt;I&amp;rsquo;s been rough around these parts as I&amp;rsquo;ve been beaten up by my classes. Homework
threw the first punch, classwork threw the second, and projects came in with the
finishing blow. Did I mention college applications? It&amp;rsquo;s been difficult to
really spend any time on the visual novel project as of late. The plot hasn&amp;rsquo;t
seen a new addition in weeks now, so this&amp;rsquo;ll be a short post.&lt;/p&gt;
&lt;p&gt;I was spending some time on an IndieGaming subreddit when I came across some
neat tools. Every four months, there&amp;rsquo;s an event called the Ludum Dare where
people try to put together a game in 48 or 72 hours from start to finish,
depending on whether you enter the competition or “jam” respectively. To help
participants out, a page on the Ludum Dare website lists some &lt;!-- raw HTML omitted --&gt;popular and free development
tools&lt;!-- raw HTML omitted --&gt;.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Write a Visual Novel - Entry 3 - Struggling With the Idea</title>
      <link>https://terrehbyte.com/entry-3-write-a-visual-novel-finding-decisions-in-life/</link>
      <pubDate>Fri, 25 Jan 2013 00:00:00 +0000</pubDate>
      <author>terry@terrehbyte.com (Terry Nguyen)</author>
      <guid>https://terrehbyte.com/entry-3-write-a-visual-novel-finding-decisions-in-life/</guid>
      <description>&lt;p&gt;Early on in the project, I had assigned themes to everyone&amp;rsquo;s routes. For
example, Character 1&amp;rsquo;s route was considered to be the rational and unworldly
route, a path best suited towards those who did not have an incredible
attachment to material things. On the other hand, Character 2&amp;rsquo;s route was the
designated route for those who were more worldly or attached to material
possessions.&lt;/p&gt;
&lt;p&gt;Initially speaking, the idea that caused me to start developing this visual
novel was that it revolved around materialism. Do you place too much value in
the things you own? Is the matter that makes up the item much more valuable to
you than the sentimental value you&amp;rsquo;ve attached to it? Are neither important at
all?&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Write a Visual Novel - Day 2: Inspiration!</title>
      <link>https://terrehbyte.com/write-a-visual-novel-day-2-inspiration/</link>
      <pubDate>Mon, 26 Nov 2012 00:00:00 +0000</pubDate>
      <author>terry@terrehbyte.com (Terry Nguyen)</author>
      <guid>https://terrehbyte.com/write-a-visual-novel-day-2-inspiration/</guid>
      <description>&lt;p&gt;Finding the inspiration to actually write something was arguably the hardest
part for me as a writer. Back when I was young, naive, and ambitious (i.e. two
years ago), I wanted to write a novel. It was November and NaNoWriMo had just
begun. I had no plot, no plan, no clue, and no real desire to actually complete
that thing. Completing an entire novel just wasn&amp;rsquo;t something feasible for me.
Try as I would, each successive attempt would be equally met with
self-depreciation and dissatisfaction.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Write a Visual Novel - Day 1: Why?</title>
      <link>https://terrehbyte.com/write-a-visual-novel-day-1-why/</link>
      <pubDate>Wed, 21 Nov 2012 00:00:00 +0000</pubDate>
      <author>terry@terrehbyte.com (Terry Nguyen)</author>
      <guid>https://terrehbyte.com/write-a-visual-novel-day-1-why/</guid>
      <description>&lt;p&gt;Keeping in mind that this isn&amp;rsquo;t actually the first day that I&amp;rsquo;ve worked on the
visual novel, I think it&amp;rsquo;s best if I bring everyone up to speed. The point of
trying this self-designed programming exercise is to ease me into programming
and learn something in my spare time. I have always wanted to design and build
programs, but because of the fact that I get easily discouraged by a lack of
results meant that I&amp;rsquo;ve never been able to do so. By gradually building up my
knowledge, I will be better prepared in the future to take on programming
classes and assignments as well as having fun in the process by designing a
visual novel.&lt;/p&gt;</description>
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