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    <title>Visual Novel on Terry Nguyen</title>
    <link>https://terrehbyte.com/categories/visual-novel/</link>
    <description>Recent content in Visual Novel on Terry Nguyen</description>
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    <language>en-us</language>
    <copyright>Terry Nguyen</copyright>
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      <title>Write a Visual Novel - Entry 5 - Starting Over</title>
      <link>https://terrehbyte.com/write-a-visual-novel-entry-5-starting-over/</link>
      <pubDate>Sun, 27 Jan 2013 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/write-a-visual-novel-entry-5-starting-over/</guid>
      <description>&lt;p&gt;It&amp;rsquo;s been quite a while since I wrote my last entry. The last few have just been
sitting on my netbook for weeks, so I figured I&amp;rsquo;d slowly offload them onto here.
Since then, I&amp;rsquo;ve come up with quite a number of choice events and situations
that the protagonist could get into, but I can&amp;rsquo;t help but feel as though that
I&amp;rsquo;m lacking a plot or driving force. Though this project was first created in
order to facilitate the learning of Python, I can&amp;rsquo;t help but feel as though that
it can be difficult to find time for it while at the same time, I find myself
thinking about it from time to time.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Write a Visual Novel - Entry 4 - Development Tools</title>
      <link>https://terrehbyte.com/write-a-visual-novel-entry-4-development-tools/</link>
      <pubDate>Sat, 26 Jan 2013 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/write-a-visual-novel-entry-4-development-tools/</guid>
      <description>&lt;p&gt;I&amp;rsquo;s been rough around these parts as I&amp;rsquo;ve been beaten up by my classes. Homework
threw the first punch, classwork threw the second, and projects came in with the
finishing blow. Did I mention college applications? It&amp;rsquo;s been difficult to
really spend any time on the visual novel project as of late. The plot hasn&amp;rsquo;t
seen a new addition in weeks now, so this&amp;rsquo;ll be a short post.&lt;/p&gt;
&lt;p&gt;I was spending some time on an IndieGaming subreddit when I came across some
neat tools. Every four months, there&amp;rsquo;s an event called the Ludum Dare where
people try to put together a game in 48 or 72 hours from start to finish,
depending on whether you enter the competition or “jam” respectively. To help
participants out, a page on the Ludum Dare website lists some &lt;!-- raw HTML omitted --&gt;popular and free development
tools&lt;!-- raw HTML omitted --&gt;.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Write a Visual Novel - Entry 3 - Struggling With the Idea</title>
      <link>https://terrehbyte.com/entry-3-write-a-visual-novel-finding-decisions-in-life/</link>
      <pubDate>Fri, 25 Jan 2013 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/entry-3-write-a-visual-novel-finding-decisions-in-life/</guid>
      <description>&lt;p&gt;Early on in the project, I had assigned themes to everyone&amp;rsquo;s routes. For
example, Character 1&amp;rsquo;s route was considered to be the rational and unworldly
route, a path best suited towards those who did not have an incredible
attachment to material things. On the other hand, Character 2&amp;rsquo;s route was the
designated route for those who were more worldly or attached to material
possessions.&lt;/p&gt;
&lt;p&gt;Initially speaking, the idea that caused me to start developing this visual
novel was that it revolved around materialism. Do you place too much value in
the things you own? Is the matter that makes up the item much more valuable to
you than the sentimental value you&amp;rsquo;ve attached to it? Are neither important at
all?&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Write a Visual Novel - Day 2: Inspiration!</title>
      <link>https://terrehbyte.com/write-a-visual-novel-day-2-inspiration/</link>
      <pubDate>Mon, 26 Nov 2012 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/write-a-visual-novel-day-2-inspiration/</guid>
      <description>&lt;p&gt;Finding the inspiration to actually write something was arguably the hardest
part for me as a writer. Back when I was young, naive, and ambitious (i.e. two
years ago), I wanted to write a novel. It was November and NaNoWriMo had just
begun. I had no plot, no plan, no clue, and no real desire to actually complete
that thing. Completing an entire novel just wasn&amp;rsquo;t something feasible for me.
Try as I would, each successive attempt would be equally met with
self-depreciation and dissatisfaction.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Write a Visual Novel - Day 1: Why?</title>
      <link>https://terrehbyte.com/write-a-visual-novel-day-1-why/</link>
      <pubDate>Wed, 21 Nov 2012 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/write-a-visual-novel-day-1-why/</guid>
      <description>&lt;p&gt;Keeping in mind that this isn&amp;rsquo;t actually the first day that I&amp;rsquo;ve worked on the
visual novel, I think it&amp;rsquo;s best if I bring everyone up to speed. The point of
trying this self-designed programming exercise is to ease me into programming
and learn something in my spare time. I have always wanted to design and build
programs, but because of the fact that I get easily discouraged by a lack of
results meant that I&amp;rsquo;ve never been able to do so. By gradually building up my
knowledge, I will be better prepared in the future to take on programming
classes and assignments as well as having fun in the process by designing a
visual novel.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Using Entertainment to Unwind and Focus</title>
      <link>https://terrehbyte.com/using-entertainment-to-unwind-and-focus/</link>
      <pubDate>Sun, 30 Sep 2012 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/using-entertainment-to-unwind-and-focus/</guid>
      <description>&lt;p&gt;It&amp;rsquo;s become very apparent to me in these past few years that after I spend a
good deal of my time watching anime or playing a visual novel that I find myself
rejuvenated and a lot less irritable. In addition to the previous two mental
boosts, I feel as though I&amp;rsquo;m ready to get up and plow through a truckload of
work. Though the important and possibly hard part may be actually plowing
through it, it&amp;rsquo;s hard to get something done if you can&amp;rsquo;t even see yourself start
it!&lt;/p&gt;</description>
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