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    <title>Projects on Terry Nguyen</title>
    <link>https://terrehbyte.com/categories/projects/</link>
    <description>Recent content in Projects on Terry Nguyen</description>
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    <managingEditor>terry@terrehbyte.com (Terry Nguyen)</managingEditor>
    <webMaster>terry@terrehbyte.com (Terry Nguyen)</webMaster>
    <copyright>Terry Nguyen</copyright>
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    <item>
      <title>Update for TF2 Mann vs. Machine Listen Server Script</title>
      <link>https://terrehbyte.com/update-for-tf2-mann-vs-machine-listen-server-script/</link>
      <pubDate>Wed, 18 Dec 2013 00:00:00 +0000</pubDate>
      <author>terry@terrehbyte.com (Terry Nguyen)</author>
      <guid>https://terrehbyte.com/update-for-tf2-mann-vs-machine-listen-server-script/</guid>
      <description>&lt;p&gt;I should have done this a few days ago, but other projects took precedence. In
any case, I did a small overhaul of the listen server setup script for Team
Fortress 2&amp;rsquo;s listen server mode that fixed some bugs and made things a bit more
extensible. Poor scripting caused servers to restart between maps while other
issues made it difficult to make use of, but hopefully those problems have been
solved..&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Release of Mann vs. Machine Server Script for Team Fortress 2</title>
      <link>https://terrehbyte.com/release-of-mann-vs-machine-server-script-for-team-fortress-2/</link>
      <pubDate>Sun, 29 Sep 2013 00:00:00 +0000</pubDate>
      <author>terry@terrehbyte.com (Terry Nguyen)</author>
      <guid>https://terrehbyte.com/release-of-mann-vs-machine-server-script-for-team-fortress-2/</guid>
      <description>&lt;p&gt;Today marks the official public release of a small script that I made to ease
the pains in setting up a Mann vs. Machine match in Team Fortress 2 without
going through Valve&amp;rsquo;s matchmaking process. I usually host local servers for
things, and since the Mann vs. Machine interface doesn&amp;rsquo;t make such an
accommodation, I took it into my own hands to give myself a painless way to do
it. The script and relevant instructions are found in its Github repo,
&lt;a href=&#34;https://github.com/terrehbyte/mvm-listenserver-script&#34;&gt;mvm-listenserver-script&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Write a Visual Novel - Entry 6 - New Ideas, Concepts, and Clones?!</title>
      <link>https://terrehbyte.com/write-a-visual-novel-entry-6-new-ideas-concepts-and-clones/</link>
      <pubDate>Wed, 13 Feb 2013 00:00:00 +0000</pubDate>
      <author>terry@terrehbyte.com (Terry Nguyen)</author>
      <guid>https://terrehbyte.com/write-a-visual-novel-entry-6-new-ideas-concepts-and-clones/</guid>
      <description>&lt;p&gt;Let&amp;rsquo;s think in hypothetical terms. Let&amp;rsquo;s say that you have a clone who are at
this very time. Let&amp;rsquo;s say that this clone, at the point of creation, was exactly
the same as you were in both mind and body, but not place, because then we&amp;rsquo;d
have two things occupying the same space, and who knows what would happen then.
What would you do?&lt;/p&gt;
&lt;p&gt;I&amp;rsquo;ve always dreamt of having a clone of myself that I could work together with.
It&amp;rsquo;s not because I love or lust for myself excessively so, but if I could have a
clone, then I could get twice the amount of work done in the same amount of
time, provided that I could merge with my clone and merge our intelligence
together into one, but we wouldn&amp;rsquo;t really have a conflict if we could hide
ourselves with just a snap of the fingers.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Write a Visual Novel - Entry 5 - Starting Over</title>
      <link>https://terrehbyte.com/write-a-visual-novel-entry-5-starting-over/</link>
      <pubDate>Sun, 27 Jan 2013 00:00:00 +0000</pubDate>
      <author>terry@terrehbyte.com (Terry Nguyen)</author>
      <guid>https://terrehbyte.com/write-a-visual-novel-entry-5-starting-over/</guid>
      <description>&lt;p&gt;It&amp;rsquo;s been quite a while since I wrote my last entry. The last few have just been
sitting on my netbook for weeks, so I figured I&amp;rsquo;d slowly offload them onto here.
Since then, I&amp;rsquo;ve come up with quite a number of choice events and situations
that the protagonist could get into, but I can&amp;rsquo;t help but feel as though that
I&amp;rsquo;m lacking a plot or driving force. Though this project was first created in
order to facilitate the learning of Python, I can&amp;rsquo;t help but feel as though that
it can be difficult to find time for it while at the same time, I find myself
thinking about it from time to time.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Write a Visual Novel - Entry 4 - Development Tools</title>
      <link>https://terrehbyte.com/write-a-visual-novel-entry-4-development-tools/</link>
      <pubDate>Sat, 26 Jan 2013 00:00:00 +0000</pubDate>
      <author>terry@terrehbyte.com (Terry Nguyen)</author>
      <guid>https://terrehbyte.com/write-a-visual-novel-entry-4-development-tools/</guid>
      <description>&lt;p&gt;I&amp;rsquo;s been rough around these parts as I&amp;rsquo;ve been beaten up by my classes. Homework
threw the first punch, classwork threw the second, and projects came in with the
finishing blow. Did I mention college applications? It&amp;rsquo;s been difficult to
really spend any time on the visual novel project as of late. The plot hasn&amp;rsquo;t
seen a new addition in weeks now, so this&amp;rsquo;ll be a short post.&lt;/p&gt;
&lt;p&gt;I was spending some time on an IndieGaming subreddit when I came across some
neat tools. Every four months, there&amp;rsquo;s an event called the Ludum Dare where
people try to put together a game in 48 or 72 hours from start to finish,
depending on whether you enter the competition or “jam” respectively. To help
participants out, a page on the Ludum Dare website lists some &lt;!-- raw HTML omitted --&gt;popular and free development
tools&lt;!-- raw HTML omitted --&gt;.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Write a Visual Novel - Entry 3 - Struggling With the Idea</title>
      <link>https://terrehbyte.com/entry-3-write-a-visual-novel-finding-decisions-in-life/</link>
      <pubDate>Fri, 25 Jan 2013 00:00:00 +0000</pubDate>
      <author>terry@terrehbyte.com (Terry Nguyen)</author>
      <guid>https://terrehbyte.com/entry-3-write-a-visual-novel-finding-decisions-in-life/</guid>
      <description>&lt;p&gt;Early on in the project, I had assigned themes to everyone&amp;rsquo;s routes. For
example, Character 1&amp;rsquo;s route was considered to be the rational and unworldly
route, a path best suited towards those who did not have an incredible
attachment to material things. On the other hand, Character 2&amp;rsquo;s route was the
designated route for those who were more worldly or attached to material
possessions.&lt;/p&gt;
&lt;p&gt;Initially speaking, the idea that caused me to start developing this visual
novel was that it revolved around materialism. Do you place too much value in
the things you own? Is the matter that makes up the item much more valuable to
you than the sentimental value you&amp;rsquo;ve attached to it? Are neither important at
all?&lt;/p&gt;</description>
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