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    <title>Downloads on Terry Nguyen</title>
    <link>https://terrehbyte.com/categories/downloads/</link>
    <description>Recent content in Downloads on Terry Nguyen</description>
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    <language>en-us</language>
    <copyright>Terry Nguyen</copyright>
    <lastBuildDate>Fri, 14 Nov 2025 09:41:25 +0000</lastBuildDate><atom:link href="https://terrehbyte.com/categories/downloads/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Working with P4Connect for Unity</title>
      <link>https://terrehbyte.com/working-with-p4connect-for-unity/</link>
      <pubDate>Thu, 05 Feb 2015 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/working-with-p4connect-for-unity/</guid>
      <description>&lt;p&gt;My classmates and I only total to around 20 people that need to touch the depot,
but everyone&amp;rsquo;s distaste towards merging &lt;em&gt;anything&lt;/em&gt; (even scripts, text files,
you name it) and its inability to gracefully deal with large binaries pushed us
away from Git and towards more centralized solutions like Apache SVN and
Perforce. Apache SVN is completely free, but we opted to try out Perforce since
they released
&lt;a href=&#34;http://www.perforce.com/perforce/doc.current/manuals/p4connectguide/index.html&#34;&gt;P4Connect&lt;/a&gt;
to let Unity Free users integrate Perforce with the editor. Perforce
integration, which requires &lt;a href=&#34;http://docs.unity3d.com/Manual/Versioncontrolintegration.html&#34;&gt;Unity Pro + Team
License&lt;/a&gt; to
enable. Integration isn&amp;rsquo;t entirely necessary since we managed without it when we
used Git, but I liked the integration I had when working with UE4, so I put up
Perforce as a potential alternative.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Triple Peaks @ #GGJ15 - A Post-Mortem</title>
      <link>https://terrehbyte.com/triple-peaks-gg15-a-postmortem/</link>
      <pubDate>Thu, 29 Jan 2015 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/triple-peaks-gg15-a-postmortem/</guid>
      <description>&lt;p&gt;Three items to be found. Two keys to be pressed. One murderer to be unveil. With
only a note in hand and nary a plan in mind, can you solve the mystery that has
befallen this once peaceful playset? Crack the case and save the day: only in
Triple Peaks. If only it were actually that exciting. Let&amp;rsquo;s break it down: what
really happened during Global Game Jam 2015?&lt;/p&gt;
&lt;p&gt;&lt;img src=&#34;https://terrehbyte.com/images/posts/Triple_Peaks.png&#34; alt=&#34;Triple Peaks&amp;rsquo; Main Menu&#34;&gt;&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>GoldQuest - AI Documentation</title>
      <link>https://terrehbyte.com/goldquest-ai-documentation/</link>
      <pubDate>Sun, 04 Jan 2015 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/goldquest-ai-documentation/</guid>
      <description>&lt;p&gt;For my second assessment at the Academy of Interactive Entertainment, I was
asked to write a description of the &amp;ldquo;proposed [AI] simulation&amp;rdquo; that I was going
to undertake. In other words: what&amp;rsquo;s supposed to happen in my AI tech demo? I
think what I&amp;rsquo;ll shoot for is shoot for one set of logic that will accept
parameters for behavior determination.&lt;/p&gt;
&lt;p&gt;The goal is simple: two players need to gather the largest amount of gold
possible from various pools of gold that are scattered across the map. The
player with the largest amount of gold by round end or gold mine exhaustion,
whichever comes first. Each player will only be able to hold a certain amount of
gold at any given time.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Global Game Jam 2014 - I am H</title>
      <link>https://terrehbyte.com/global-game-jam-2014-i-am-h/</link>
      <pubDate>Mon, 27 Jan 2014 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/global-game-jam-2014-i-am-h/</guid>
      <description>&lt;p&gt;&lt;img src=&#34;https://terrehbyte.com/images/posts/I_Am_H.png&#34; alt=&#34;First level of &amp;lsquo;I Am H&amp;rsquo;, my group&amp;rsquo;s GGJ2014 entry&#34;&gt;&lt;/p&gt;
&lt;p&gt;My first participation in Global Game Jam marks my second time working as in a
team with the Unity engine. This time proved especially interesting since I got
a chance to work with people roughly around my age that had experience and
skills to work with. Until then, the majority of any group work had either been
on school assignments for general studies or in teams with less than motivated
or enthusiastic people.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Update for TF2 Mann vs. Machine Listen Server Script</title>
      <link>https://terrehbyte.com/update-for-tf2-mann-vs-machine-listen-server-script/</link>
      <pubDate>Wed, 18 Dec 2013 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/update-for-tf2-mann-vs-machine-listen-server-script/</guid>
      <description>&lt;p&gt;I should have done this a few days ago, but other projects took precedence. In
any case, I did a small overhaul of the listen server setup script for Team
Fortress 2&amp;rsquo;s listen server mode that fixed some bugs and made things a bit more
extensible. Poor scripting caused servers to restart between maps while other
issues made it difficult to make use of, but hopefully those problems have been
solved..&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Release of Mann vs. Machine Server Script for Team Fortress 2</title>
      <link>https://terrehbyte.com/release-of-mann-vs-machine-server-script-for-team-fortress-2/</link>
      <pubDate>Sun, 29 Sep 2013 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/release-of-mann-vs-machine-server-script-for-team-fortress-2/</guid>
      <description>&lt;p&gt;Today marks the official public release of a small script that I made to ease
the pains in setting up a Mann vs. Machine match in Team Fortress 2 without
going through Valve&amp;rsquo;s matchmaking process. I usually host local servers for
things, and since the Mann vs. Machine interface doesn&amp;rsquo;t make such an
accommodation, I took it into my own hands to give myself a painless way to do
it. The script and relevant instructions are found in its Github repo,
&lt;a href=&#34;https://github.com/terrehbyte/mvm-listenserver-script&#34;&gt;mvm-listenserver-script&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Replacing Steam&#39;s Message Notification Noise</title>
      <link>https://terrehbyte.com/replacing-steams-message-notification-noise/</link>
      <pubDate>Mon, 27 May 2013 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/replacing-steams-message-notification-noise/</guid>
      <description>&lt;p&gt;While Steam&amp;rsquo;s transition to a newer updater and launcher may bring us closer to
a more stable Steam than ever before, it is not without its shortcomings. Users
that replace their message notification noises are finding that their changes
are being overwritten upon every launch of Steam. While Steam&amp;rsquo;s prudence in
maintaining the consistency of the program files is indeed useful, it is also a
pain for anyone looking to introduce custom content. While not a solution, I did
make a workaround for myself.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>Resetting Windows 7&#39;s Volume Mixer</title>
      <link>https://terrehbyte.com/resetting-windows-7s-volume-mixer/</link>
      <pubDate>Mon, 19 Nov 2012 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/resetting-windows-7s-volume-mixer/</guid>
      <description>&lt;p&gt;If an application has appears to have sound activity in your volume mixer but
isn&amp;rsquo;t actually heard on the device it&amp;rsquo;s outputting to, maybe the mixer needs a
good nudge. Here&amp;rsquo;s one thing you can try to get that sound to actually make it
all the way to your ears.&lt;/p&gt;
&lt;p&gt;What might&amp;rsquo;ve happened is that though the Volume Mixer might not reflect this,
it is muting an application, which means it&amp;rsquo;ll never make it to your ears. If
this is true, then toggling it in the mixer won&amp;rsquo;t make a bit of difference
because it&amp;rsquo;s essentially stuck this way.&lt;/p&gt;</description>
    </item>
    
    <item>
      <title>WhatPulse - Track Your Usage!</title>
      <link>https://terrehbyte.com/whatpulse/</link>
      <pubDate>Tue, 31 Jul 2012 00:00:00 +0000</pubDate>
      
      <guid>https://terrehbyte.com/whatpulse/</guid>
      <description>&lt;p&gt;WhatPulse is a nifty little application that sits in your system tray or
notification tray that keeps track of your mouse and keyboard. Statistics such
as mouse movement distance, key press frequency, and total clicks and keys are
recorded and publicly displayed on your WhatPulse profile. I should stress that
this is in no way a keylogger and simply records statistics about your keyboard
and mouse usage, nothing more.&lt;/p&gt;
&lt;h2 id=&#34;pros&#34;&gt;Pros&lt;/h2&gt;
&lt;p&gt;WhatPulse is cross-platform and is available on Windows, Mac OSX, and Linux.&lt;/p&gt;</description>
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